The following is a collection of material related to the projection into a hemispherical dome using a spherical mirror, a projection technique developed by the author in 2003 and variously referred to as "sphemir" or "mirrordome". For information related more towards fisheye lens and projection see this link.
Please note that I am available to assist you with your fulldome projection projects. This can be on an informal basis (just email me your questions) all the way to formally quoting, personally doing onsite installations, providing training and ongoing support. In the former case I am more then happy to advise (free of charge) but please first read the FAQ below since it is where I document answers to the questions I've received so far, as such it has a good chance of answering your questions. If you wish to formally engage me then also read the FAQ and then contact me by email.
Software with mesh file support for fisheye warping
"The brain is an enchanted loom where millions of flashing shuttles weave a dissolving pattern. A.S. Byatt
Material of a historic nature
The following is a collection of material related to the general generation and projection of fisheye content onto hemispherical dome surfaces eg: planetariums.
Tests of various fisheye lenses and the Red Scarlet 4K video camera
Angular fisheye projections
Including offaxis fisheye projections.
Summary of the mathematics.
cube2dome
Creating fisheye images from cubic maps.
Unity3D
Creating fisheye images in the Unity3D game engine.
spheremapper
Geometric correction of fisheye images for direction projection into a hemisphere.
Testing various fisheye capture options
Includes low end cameras such as the Oneshot and Lomography still camera, mid range such as
the Canon HV20 (with Nikon FC-E9 fisheye lens) for video capture, high end SLR cameras
such as te Canon 5D range, up to high end cameras like
the Red Scarlet.
Fisheye and spherical capture using the LadyBug camera.
Including an exercise to capture footage of iron ore ship loading fir a remote operations
prototype.
Tilting and rotating fisheye images
Compensating for dome orientation and or clipped fisheye lens capture.
Creating fisheye projections from spherical maps and panoramic images
Converting fisheye images to ....
Panoramic images, perspective projections, (partial) spherical maps.
Wii + MacBook Pro + Dome
Example using the Wii to navigate within an immersive environment
iSphere
A proposed immersive environment.
Image panels on a fisheye projection
Various ways of mapping perspective projections on fisheye images.
Interactive fisheye image generation
Multipass texture approach
Fulldome content creation with the Drishti
volume rendering software
Fisheye lens comparisons and Fisheye lens options as they apply to the iDome
A wise man can see more from a mountain than a fool from the bottom of a well. Anon
Material of a historic nature
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