Information related to stereographics
The following is a collection of material related to the generation and projection
of stereoscopic content.
Spatial errors in stereoscopic displays
Photographic gallery of Stereoscopic Installations
Various, mostly passive (polaroid based) stereoscopic projection systems and
Glasses free stereoscopic presentation: A selective review
See also OzViz 2015 presentation slides
A commentary on four autostereoscopic display devices: barrier strip tablet, 4K lenticular
display, lenticular prints and synthetic holograms.
Calculating stereo pairs
The correct way to calculate stereo pairs and how to create them using
any raytracer (examples from POVRay), some principles for creating
easy viewing stereo pairs/movies, and examples on how
how to create stereo pairs in OpenGL.
High resolution omnidirectional stereo panorama imaging and tiled displays
The smallest digital stereoscopic projection system?
VSMM 2007 - Stereoscopy: Theory and Practice
Workshop, 23 September 2007. (Brisbane), P. Bourke, P. Morse
Mesh alignment for stereoscopic projection
Synthetic dynamic hologram
An exercise in creating a full colour hologram of a synthetic object
Projection test: stereoscopic fisheye and iDome
Synthetic stereoscopic panoramic images
Presented at: VSMM 2006, 18-20 October 2006, Xi'an, China.
Published in: Lecture Notes in Computer Science (LNCS), Springer,
ISBN 978-3-540-46304-7, Volume 4270/2006, pp 147-155.
Stereoscopic panoramic images
Computer generation and projection of stereoscopic 3D panoramic images, includes
spherical, cylindrical, planar, and cubic stereoscopic maps.
See also: 360 degree stereoscopic display
pano_align: A utility and workflow for aligning film based stereoscopic panoramas.
Filming in stereo, a practical case study
Small scale stereoscopic photography and filming
Stereo pair photography
The low cost way to photograph/film stereo pairs and how to
manually creating stereo pairs from a photograph.
Additional cameras, most stereoscopic, for PovRay
Currently: perspective (stereoscopic), stereoscopic cylindrical panorama,
stereoscopic spherical, stereoscopic and offset fisheye.
Stereoscopic dome projection
Proceedings of the Computer Games & Allied Technology 09 (CGAT09),
Research Publishing Services, ISBN: 978-981-08-3165-3, pp 136-143.
Presented at Computer Games & Allied Technology 09, Singapore, May 12, 2009.
Three common options for passive stereoscopic systems
Create side-by-side stereo pairs in the Unity game engine.
Torque: modifications for stereoscopic projection and user tracking
STEREO2, A stereoscopic geometry viewer
Creating and Viewing Anaglyphs
Viewing red/blue or red/green stereo pairs including how to create
them in realtime using OpenGL.
OpenGL based stereo pair slide viewer
OpenGL based 3D surface graphing tool
Stereoscopic visualisation of time varying point fields
Stereoscopic visualisation of time varying surfaces
Brief evaluation as a stereoscopic projection solution.
Stereoscopic ghosting correction
Camera frustums for 2 wall stereoscopic projection
Reconstructing temple engravings from stereo pairs
Binocular Imbalance and Depth Perception in Visual Display Systems.
Using QuickTime to Present Stereoscopic Movies
Including an older OpenGL based stereoscopic movie player.
Blue line, frame sequential stereo
Lenticular prints and
Autostereoscopic (no glasses) lenticular images.
A small rear projection stereoscopic system
A VPAC (Victorian Partnership for Advanced Computing) project.
Paul Bourke and David Bannon, April-October 2002.
( Index )
( All pages )
Papers, Articles, Seminars, Workshops
Data Formats: 3D, Audio, Image
Geometry, Surfaces, Curves, Polyhedra
Fractals, Chaos, Self similarity
Texture, Colour, Tiling
Exhibitions, Competitions, Productions
Domes, Planetariums, Fisheye, Spherical mirror
Stereographics, 3D projection
Miscellaneous: Projection, Modelling, Rendering
Fun, Puzzles, Travel
Spatial errors in stereoscopic displays --
Fundamental parallax error
when stitching/blending images from multiple cameras --
Equirectangular to perspective projection --
Visualising volumetric fractals --
Converting dual fisheye images into a spherical (equirectangular) projection --
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