Aim : Cover peripheral vision
- 120 degrees
- Motion in peripheral area
Wide screen (Example: IMAX)
![](widewall.gif)
Two screens (Example: Wedge)
![](wedge.gif)
Three wall (Example,
Edge blending)
![](off3wall.gif)
Surround wall (Example: Cave)
![](cave.gif)
Curved screens (Example)
![](curvewall.gif)
Dome (Example 1,
Example 2,
Multiple renderings)
![](dome.gif)
Head mounted displays (Example)
![](glasses.gif)
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