Creating a toolkit for volume rendering
with a variety of visual styles

Written by Paul Bourke
October 2006

Presentation to OzViz 2006. Held at WASP (Western Australia Supercomputer Project) University Of Western Australia, October 30-31 2006.

Goal: Create a collection of consistent tools that operates on the same dataset to create a wide range of rendering styles. Some forms may be more suitable for exploration, publication, peer visualisation, public presentation, etc. Styles need not to be strictly informative, may be artistic/evocative.

PDF: ozviz2006.pdf

OpenGL texture planes

OpenGL shader


Emissive media

Layered isosurfaces