Beacon virtual environment
Original Unity design and implementation by Paul Bourke
Building models and other asset contributions by Aaron Cross.
Further Unity development and final builds by Nick Oliver.
Funding from iVEC@UWA and ARC Linkage "Shipwrecks of the Roaring Forties:
A Maritime Archaeological Reassessment of Some of Australia's Earliest Shipwrecks"
The following documents a virtual environment built around Beacon
Island circa 2013 before the remaining fisherman huts were removed. The environment is built on the
Unity3D game engine and is available for Mac and Windows. It has also been customised for
other VR environments such as the Oculus Rift,
a large 18MPixel stereoscopic display
and on the
iDome. It is based upon dimensioned building
floor plans, survey data of the topology,
photographic orthotextures from the island, spherical panorama bubbles from
hundreds of sites around the island and from the interior of every building, actual audio
recordings from the island and photogrammetrically derived models. In short, every attempt
has been made to include actual assets from the Island.
Quote: Jeremy Green
Beacon Island is located in the Houtman Abrolhos Island chain, 80 km northwest of Geraldton, Western Australia.
The Dutch VOC ship Batavia was wrecked on Morning Reef in 1629 and its survivors landed on Beacon Island.
This simulation shows the state of Beacon Island in 2013 when there were fishing shacks that were part of the crayfishing (rock lobster) industry.
The shacks were removed in 2015 as part of State Government funded programme to return the island to its original state.
The buildings were recorded as part of a Your Community Heritage Grant and also as part of the ARC Linkage Grant: Shipwrecks of the Roaring Forties.
The main jetty is the landing spot for exploration of the Island.
Island exploration can be performed in a "walking" and "flying" mode.
Navigation documentation can be found here: documentation.pdf
Objects such as the cairn are derived from 3D reconstructions from a large number of photographs.
Photographic bubbles are captured from 150 locations on the island.
An attempt has been made to record/model all artificial features on the island.
All textures on the building models are captured as orthographic photographs.
The interiors of the building are not modelled, however every room is recorded as a photographic
Also includes a model of Long Island
with 9 photographic bubbles.