| C o n t e n t   C r e a t i o n
 
StereographicsOff axis camerasTrimming trick
 Toe-in cameras - Incorrect stereo
 
 
  
 
 
 
 
  
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Multiple camera mountsOffaxis cameras requiredInteractive OpenGL
 Overlapping views for edgeblending, implemented as edge masks.
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 CubeViewSkySkanCoping with different dome/projector configurations
 Preview for content creators who don't have access to a dome.
 Camera mounts for 3DStudioMax, LightWave, SoftImages, etc.
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Special lensOmnimaxCleaner solution (One file instead of many)
 Antialiasing issues with the cube technique.
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Mirror MethodMain problems:1. Objects must not pass between camera and lens.
 2. Offset rendering isn't possible. (VisionStation needs offset rendering)
 
 
  
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 |