// A serpentine coil // Deformed camera camera{ normal{ripples 1.4} } // A pigmented plane with a color map #local h=<.3,.2,.1>; plane{ z,1 pigment{ function {y*(y-z)-x*(x+y)} colour_map{ [.08 rgb h] [.1 rgb h*4.6] [.12 rgb h*8] [.2 rgb h*2.1] [.28 rgb h] [0.3 rgb 0] } } finish{ ambient .35 brilliance 2 diffuse .3 specular.8 reflection.1 } }