// The camera and light are inside a sphere which is partly clipped away // Added a plane and box outside and let the shadow's do the trick. camera{rotate 135*z} light_source{.7,.7} background{.8-z} sphere{0,2 clipped_by{ box{-.82,1.82} } pigment{ rgb.7+y } normal{ bozo 3 scale.01 } } plane{ z-1,9 pigment{ rgb 1+x } normal{ leopard 4 } } box{-.8+9*z,9 pigment{ rgb 1-z } normal{ ripples 5 scale.01 translate -1 } }