#declare RADIUS = sqrt(4); #declare texture0 = texture { pigment { color rgb <0,0,1> } finish { specular 0.2 } } #declare texture1 = texture { pigment { color rgb <0,1,1> } finish { specular 0.2 } } #declare texture2 = texture { pigment { color rgb <0,1,0> } finish { specular 0.2 } } #declare texture3 = texture { pigment { color rgb <1,1,0> } finish { specular 0.2 } } #declare texture4 = texture { pigment { color rgb <1,0,0> } finish { specular 0.2 } } union { sphere { <0,0,-2>, 0.707107 texture { texture4 } } sphere { <0,-1,-1>, 0.707107 texture { texture2 } } sphere { <-1,0,-1>, 0.707107 texture { texture2 } } sphere { <1,0,-1>, 0.707107 texture { texture2 } } sphere { <0,1,-1>, 0.707107 texture { texture2 } } sphere { <0,-2,0>, 0.707107 texture { texture4 } } sphere { <-1,-1,0>, 0.707107 texture { texture2 } } sphere { <1,-1,0>, 0.707107 texture { texture2 } } sphere { <-2,0,0>, 0.707107 texture { texture4 } } sphere { <0,0,0>, 0.707107 texture { texture0 } } sphere { <2,0,0>, 0.707107 texture { texture4 } } sphere { <-1,1,0>, 0.707107 texture { texture2 } } sphere { <1,1,0>, 0.707107 texture { texture2 } } sphere { <0,2,0>, 0.707107 texture { texture4 } } sphere { <0,-1,1>, 0.707107 texture { texture2 } } sphere { <-1,0,1>, 0.707107 texture { texture2 } } sphere { <1,0,1>, 0.707107 texture { texture2 } } sphere { <0,1,1>, 0.707107 texture { texture2 } } sphere { <0,0,2>, 0.707107 texture { texture4 } } }