#declare RADIUS = sqrt(10); #declare ptexture = texture { pigment { color rgb <1.0,0.5,0.5> } } union { polygon { 4, <0,-3,1>, <1,-3,0>, <0,-3,-1>, <-1,-3,0> texture { ptexture } } polygon { 6, <1,-3,0>, <3,-1,0>, <3,0,-1>, <1,0,-3>, <0,-1,-3>, <0,-3,-1> texture { ptexture } } polygon { 4, <1,3,0>, <0,3,1>, <-1,3,0>, <0,3,-1> texture { ptexture } } polygon { 6, <0,-1,-3>, <-1,0,-3>, <-3,0,-1>, <-3,-1,0>, <-1,-3,0>, <0,-3,-1> texture { ptexture } } polygon { 4, <-3,1,0>, <-3,0,1>, <-3,-1,0>, <-3,0,-1> texture { ptexture } } polygon { 4, <3,0,1>, <3,1,0>, <3,0,-1>, <3,-1,0> texture { ptexture } } polygon { 6, <3,1,0>, <1,3,0>, <0,3,-1>, <0,1,-3>, <1,0,-3>, <3,0,-1> texture { ptexture } } polygon { 6, <-3,0,-1>, <-1,0,-3>, <0,1,-3>, <0,3,-1>, <-1,3,0>, <-3,1,0> texture { ptexture } } polygon { 4, <0,1,-3>, <-1,0,-3>, <0,-1,-3>, <1,0,-3> texture { ptexture } } polygon { 6, <0,3,1>, <0,1,3>, <-1,0,3>, <-3,0,1>, <-3,1,0>, <-1,3,0> texture { ptexture } } polygon { 6, <-3,0,1>, <-1,0,3>, <0,-1,3>, <0,-3,1>, <-1,-3,0>, <-3,-1,0> texture { ptexture } } polygon { 6, <0,-3,1>, <0,-1,3>, <1,0,3>, <3,0,1>, <3,-1,0>, <1,-3,0> texture { ptexture } } polygon { 6, <1,3,0>, <3,1,0>, <3,0,1>, <1,0,3>, <0,1,3>, <0,3,1> texture { ptexture } } polygon { 4, <1,0,3>, <0,-1,3>, <-1,0,3>, <0,1,3> texture { ptexture } } }