key: txtrMp
type: sC(C)*
A texture map is a color chunk. They are used in textured materials. In most case the "vrtxUV" property is used as the indexing property. The texture data will be one of: txtrNm, imgFl, or imgDt.
nmdTxtr "checker"
imgFl "checker.ppm" "ppm" end % a ppm file is stored in "foo.ppm"
end
nmdMtrl "matname"
lmbrtn
txtrMp "vrtxUV"
txtrNm "checker" end
end
end
end