
- Human visual system gets two slightly different images, one from each eye
- Two new camera attributes, distance to zero parallax distance and eye separation


Zero parallax
- Distance of projection plane does matter
- Objects appear at the screen depth



Positive parallax
- Projected objects are on the same side as the corresponding eye
- Objects appear behind the screen



Negative parallax
- Projected objects are on the opposite side as the corresponding eye
- Objects appear in front of the screen
- Image



Symmetric frustum and trim
- Computing stereo pairs without asymmetric frustum



Toe in camera (Symmetric frustum)
- Incorrect!


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