OpenGL is currently the dominate and most powerful 3D graphics API available for hardware accelerated interactive graphics.
This document is designed to give people wishing to learn OpenGL a headstart. The examples here use the OpenGL Utility Toolbox, otherwise known as the GLUT library. GLUT is a programming interface with C and FORTRAN bindings for writing window system independent OpenGL programs. While there are a lot of tricky things that can be done using OpenGL this example concentrates on what the author thinks is the most commonly required functionality in an OpenGL based application. If compile the code provided at the bottom of this page, linking it with the appropriate OpenGL and X libraries, it should give you a window not unlike the following. (Sorry the geomerty is so ugly but then it is designed to illustrate specific features not to be attractive).

In fact the above view of the window doesn't tell the whole story, the ball is bouncing and the camera is slowly rotating about the center of the scene. The demo will respond to keyboard events including arrow keys.
>mydemo -h
Usage: mydemo [-h] [-q n]
-h this text
-q n quality, 0,1,2
Key Strokes and Menus:
q - quit
s - toggle camera spin
b - toggle ball bounce
left arrow - change rotation direction
right arrow - change rotation direction
down arrow - rotate camera down
up arrow - rotate camera up
The demo includes a couple of menus, see the image below.

The demo also illustrates how picking object in the scene with the mouse is handled, each object in the scene is given a unique ID and this is returned on a mouse click. So for the mouse position below the demo returns "Picked 3 objects: 4 3 2" where object 2 is the ball, object 3 is the box and object 4 is the ground plane.

The demo can be run in one of 3 modes, draft-medium-best quality. The best quality mostly is just for testing antialiasing, the medium mode is what has been used in the above screen shots, the draft mode draws the geometry as wireframes.

An alphabetical list of the OpenGL routines used in the demo is
glBegin glClear glClearColor glColor3f glColorMaterial glDisable glEnable glEnd glFlush glFrontFace glGetIntegerv glInitNames glLightModelfv glLightfv |
glLineWidth glLoadIdentity glLoadName glMaterialfv glMatrixMode glNormal3f glPointSize glPolygonMode glPopMatrix glPushMatrix glPushName glRenderMode glScalef glSelectBuffer glShadeModel |
glTranslatef glTranslatef glTranslatef glVertex3f gluLookAt gluPerspective gluPickMatrix glutAddMenuEntry glutAddSubMenu glutAttachMenu glutCreateMenu glutCreateWindow glutDisplayFunc glutIdleFunc |
glutInit glutInitDisplayMode glutKeyboardFunc glutMainLoop glutMouseFunc glutPostRedisplay glutSolidCube glutSolidSphere glutSpecialFunc glutStrokeCharacter glutSwapBuffers glutVisibilityFunc glutWireCube glutWireSphere |
Here is the C source code the generated the example
shown above. It has been written in a straightforward style in an attempt
to introduce a wide range of glut routines while not getting bogged down in
the more "tricky" aspects of OpenGL programming. For more information
consult one of the many books or online tutorials.
While the compiler/linker flags will vary between machines, on my SGI
they are
cc -o mydemo mydemo.c /usr/lib/libglut.a -lGLU -lGL -lXmu -lXi -lX11 -lm
The OpenGL Utility Toolkit (GLUT) Programming Interface
API Version 2, May 1995
Mark J. Killgard
The OpenGL Graphics System, A Specification.
Version 1.0, Silicon Graphics, June 1992
Mark Segal, Kurt Akeley