Tiled Displays

Written by Paul Bourke
September 2009, Update: May 2013


The following discusses the relative merits of tiling conventional displays in order to achieve a high resolution display. The main use of such displays in visualisation is to be able to see detail as well as the big picture. On a lower resolution display one is required to zoom in to see the detail at which point the context is lost. Similarly, when the whole image is visible the detail is smaller than a single pixel and thus lost.

An intentional design criteria in the installation discussed here was the use of a single computer in order to maximise the support across commercially available software, at the cost of performance compared to using a cluster. This can be partly justified by the expectation of increased graphics performance in time.

The design is based upon the Apple or DELL 30 inch displays, each one 2560x1600 pixel resolution, the highest on the market at the time. The displays are from the same factory, unfortunately the frame is about the same thickness for both and cannot readily be removed. The DELL displays were chosen simply because of the dark frame vs the lighter frame for the Apple version. The maximum number of dual pipe dual link DVI graphics cards that could be installed in the machine of choice (Apple Mac Pro) was 4, in other words 8 displays. The 2x4 arrangement with the panels on their sides gives the most convenient aspect ratio of 5:4 (6400 x 5120).

 

While the gaps between each frame is an obvious disadvantage, in order to achieve the raw pixel resolution it is more cost effective than using tiled data projectors. Not only is there the cost benefit but also the software complexity dealing with edgeblending between tiled projector displays (assuming a seamless display is the target). It should be noted that these 30 inch monitors at 2560x1600 pixels have almost twice the pixels of a HD projector (2560x1600 compared to 1920x1080).

The colour depth of these displays would seem to be better than what one can achieve with data projectors, this includes the black levels. The first two images are fresh from the repaired Hubble Space Telescope, these first offerings at the time of writing were in the range of 3K and 4K square. The total resolution of the display is 4*1600 pixels horizontally by 2*2560 pixels vertically, a total of 6400 by 5120 (32MPixels).

The following image is a high definition photograph of the Boolardy station in West Australia and the site of the ASKAP (Australia Square Kilometer Array Pathfinder), the site of the proposed SKA. The image is 32,000 by 32,000 pixels.

An example of a tiling of high resolution images, courtesy of Florian Fusseis. Notice the second display from the top left is a different colour, this is due to it being a replacement screen where the displays were originally a running sequence of serial numbers. Colour space adjustments on the panels have subsequently been made to create consistent colours across all panels.

A further example from the recent high resolution images from the Hubble Space Telescope.

The above were all using standard Mac applications (eg: PhotoShop and Preview), the main issue with this is the inability to take account of the gaps between the displays giving quite an unnatural sensation as one tracks content between displays. A particularly elegant way to deal with this is the Quartz Visualiser. The following example uses a Quartz Composer composition to display the image, allow the user to scale, pan, and rotate. Quartz Visualiser then takes that are handles the image across the tiled display and automatically adjusts for a user specified interdisplay gap. While perhaps not evident here, the way the image disappears behind the frames between the display area results in a much more believable result, not surprising perhaps since we are accustomed to viewing scenery through frames windows. The only slight complication is that Quartz Visualiser ignores mouse and keyboard IO, this simply means a separate QC composition is created that runs on a separate computer and controls the translation, zooming, and rotation through a network patch. The two QC compositions are provided to give an idea of how this is achieved.

At the time of writing (Snow Leopard 10.6.1) seems to have a number of bugs when it comes to supporting this number of displays. Serious bugs such as the display preferences for arranging the displays runs very slowly and often fails to display the panels at all.

Application to interactive viewing of cosmological simulation data, 15 million points.

Update, August 2010

The display has been upgraded from a single Mac with 4 graphics cards to a single MSWindows (and Linux) box with a pair of nVidia Quadraplex units. These, in SLI mode present a single large canvas to any application. The result is a considerable increase in performance while retaining the desired ability to run any software.


Australia

The nVidia drivers take care of the bezel width and in the latest version (at the time of writing) just started supporting portrait mode.


Perth City

This is different to the Google "Liquid Galaxy" on a few points.

  • The Liquid Galaxy is "only" 16MPixels whereas this is 33MPixels.

  • These panels are aligned flat rather than curved around the users. The curved approach gives a more immersive feeling, this display was targetted more at data visualisation.

  • The approach used here is certainly simpler but, depending on what is spent on each Linux box, probably a bit more expensive due to the QuadraPlex boxes.

  • As with the OptiPortal system, the Liquid Galaxy is limited in the software it can support.


Mt Cook, New Zealand

Configuration

At the time of writing (February 2011), the nVidia drivers leave a lot to be desired. They don't "naturally" support portrait mode, the work-around is set SLI as a 4x2 landscape and then switch to portrait in the MS display preferences.

Google Art Project


6400 x 5000 pixels

Approximately 12000 x 10000 pixels across the whole image

Approximately 24000 x 20000 pixels across the whole image

Approximately 100000 x 80000 pixels across the whole image



Update: May 2013

This display is made up from lower resolution (just HD, 1920x1080) panels, the obvious difference is the small size of the bezels. Rated at 5.5mm pixel to pixel, in reality it is more like 7mm. The panels used here are from Samsung, each 46 inches diagonal, that is just over 1m wide. The array comes ready to assemble in almost any desired configuration.

Sales pitch: "Such displays can be beneficial when studying high resolution datasets, typically images or high density 2D and 3D graphics. The large number of available pixels allows one to see more of the data thus reducing the need to pan and zoom. The larger physical scale of the display also facilitates collaborative use by more than one person, compared to a single small display."

As before, this is driven by a single computer, in this case a FirePro W9000. The unique feature of this card are the 6 DisplayPort outputs allowing one to drive the 6 displays directly. Of course this installation is only about 12 MPixels, much less than the previous version.

AMD control panel shown below, called the "Catalyst Pro Control Centre". Certainly a significantly more stable and elegant interface than the nVidia driver control panels.