#declare D=.3+.05*(1-cos(clock*2*pi)); camera{ultra_wide_angle angle 180}light_source{0 rgb<3,4,5>/5} julia_fractal{<-.08,0,-.83,-.025>quaternion sqr max_iteration 12precision 1000 slice<0,0,0,1>,-.5+.2*sin(clock*pi*2) texture{pigment{leopard color_map{[0 rgb<1,1,.2>][.3 rgb<1,.2,.2>][.5 rgb<.2,1,.2>][1 rgb<1,1,.2>]} }finish{ambient.1 diffuse.5 specular.5}}rotate 50*y rotate 45*x translate D*z} plane{z,D+6 pigment{rgb<1,2,3>/4}finish{specular.3}normal{bumps.2}}