// Title: Canyons of Triton // Author: Matthew Goulet // Created: Mon, 16 Oct 2006 17:34:38 -0400 // Last Modified: Tue, 24 Oct 2006 09:44:12 -0400 // // Developed using Persistence of Vision(tm) Ray Tracer Version 3.6.1 // (Debian (i486-linux-gnu-g++ 4.1.2 @ i486-pc-linux-gnu)) // // +A0.01 +AM1 +H600 +W800 global_settings { // Try to make it look the same on all displays. // assumed_gamma 1.0 } light_source { <50, 25, -50>, rgb 1 } height_field { // The large resolution is mostly unnecessary and increases parse time, // but it helps smooth out some jagged artifacts near the foreground. // Nearly identical results were achieved using 1500,1500. // // Agate produces an excellent network of canyons. // function 9999,9999 { pattern { agate scale 0.1 } } smooth // Pinkish/reddish fading to grey. // pigment { gradient y color_map { [0 rgb 0.7] [1 rgb <0.5, 0.2, 0.2>] } } // These bumps will be stretched to form grooves by the outer scale. // normal { granite 0.1 scale 0.1 } // Enlarge and stretch to landscape size. // scale <20, 1, 20> // Move and rotate the landscape to work better with the default camera. // translate <-10, -1.3, -1.5> rotate x * -15 }