// readable version camera { rotate 35*x+45*y } light_source { <90, 30, 90>, rgb 1-z*.2 } #local a = 0; #local b = 0; #while (b < 60) #while (a < 60) superellipsoid { .1 translate pigment { rgb 1 } finish { phong .8 phong_size 8 } normal { granite .2 } } #local a = a + 2; #end #local b = b + 2; #local a = -mod(b/2,2); #end