//default camera {location 0 look_at z} background {1} //equivalent to background {color rgb 1} isosurface { function { cos(x) + cos(y) + cos(z) + sin(x)*sin(y)*sin(z) + 1 } contained_by {sphere {0, 6}} max_gradient 3 pigment {rgbf 1} interior {ior 1.5} scale .16 translate 3*z //to see it from origin }