// Entry1_86Bytes and Entry2_86Bytes scene files are almost identical. The only difference // between the two files is the constant by which the x axis rotation is multiplied. // the scene is simply a series of cylinders rotated about the x and y axes #local a=8; // "while(a+8)" is one character shorter than "while(a>-8)" #while(a+8) // surprisingly enough, the following cone declaration with its four arguments is one // character shorter than the equivalent cylinder declaration cone { x-y .03 x+y .03 pigment{ rgb a } rotate <3,90> * a } #local a = a - .1; #end