// Very simple but highly effective dark cave entrance // (c) auld 2006- // This is expanded by hand from the entry so may have bugs... #macro A(f) finish{ reflection{,f} } #end // The Cliff wall union { plane { z, 20} normal{ wrinkles } A(2) } // The Cave entrance...the trick here is how the sphere has an arch look // Due to the reflections union { sphere { z*22-3 , 5} A(1) } // The dark sea...trick to not use waves gives a rougher sea look with less bytes // we displace the normal using agate. union { plane { y, -3 } normal { agate 0.3 } A(1) } sky_sphere { pigment { agate scale 3 } }