// readable version light_source { 18, rgb 2*<1,.8,.6> spotlight radius 10 falloff 12 point_at z*8 } #local a=0; #while(a < 2*pi) sphere{ , .7 pigment{ rgb 1 } finish{ phong 1 } } #local a=a+.01; #end media{ scattering { 4, .2 } intervals 15 }