Title: Pure Fun 225 bytes #macro C(c,d) //pigment and color map macro crackle color_map{[0 rgb.3*c][.5 rgb 1-d]} #end plane{z,4 pigment{cells pigment_map{[0 C(z,x)][.3 C(y,x)][.8 C(x,y)][1 C(y,z)]} turbulence<15,50,20>// very big turbulence scale 4 warp{repeat-x flip x}}// acts as a mirrow finish{ambient 1}//chang ambient to -1 to see whats reflected translate<9,7,0>} //moves the whole plane to //adjust whats refelected //the z value has to be >-4