Title: Come out and play! Copyright © 2006 by dV, Minsk, Belarus. This quite strange "thing" reminded me a ball, so I decided to dedicate this entry to Belarusian football team on their thorny road to the UEFA Euro 2008... Maybe it'a perversion - use raytracer to produce a "graphical" artwork, which contains no smooth color transitions, no shadows, no highlits and reflections - no "3D signs", at a first site. But if one looks casefully, one can break the ice and reach the third dimension! The main "artistic" trick used is that 'max_trace_level' is reached during raytracing but we don't pay any attention to this, and so these fancy black contours that show the space-forms are obtained. Additionally, we don't need any 'light_source' and 'finish {}' statements. This makes the code slightly shorter.