I know I entered a cubic space version for SCC3, but this one is slightly different, rather than placing a single junction at the center of a perfectly reflective cube, this version places 1/6th of a junction at the corner of a reflective cube. The 1st attempt at this came out at only 182 bytes so I had some spare bytes to add improvement, so I rounded the boxes slightly and added a function to highlight the edges. (Oddly, in web searching for the original Escher work to compare, I found more references to POV-Ray versions than the original)