"Obliette" This concept had originally started as a forums avatar for the name "Obliette". The original imagery was an oblique view of jail bars, with a strong light from a door on the right. In this version, the camera is inside the jail as a door opens up from some brightly lit outside area. If I had thought I had the room, I would have loved to put a focal blur that fuzzed out the area outside the bars. Some of the tricks used: The doorway was originally done in CSG. But I found that two boxes, side-by- side, ended up smaller code (no need to do the CSG code, if you can just do basic shapes beside eachother). Since the area above the camera is never seen, there is no need for a CSG difference or other method to provide a lintel. Note to self: Don't provide more than is needed by the viewing angle. In some cases, a "(-)*number" construction proved smaller than a simple numerated vector (i.e. "(x-y)*.3" vs "<.3,-.3,0>"). Direction vectors can be added or subracted from eachother (or from a number) to give a final vector, and then the quantity multiplied to another number. In this particular case, the final result was multiplied to a float to reduce the space needed for decimals and such to be repeated.