// The camera is in it's default position // White light at the origin light_source { 0 rgb 1 } isosurface { function { (x*x+3)*(y*y+3)*(z*z+3)-32*x*y*z-32 } max_gradient 20 pigment { rgb<.1,.3,.5> } finish { specular.2reflection.8 } normal { bumps scale .4 } }