// Persistence of Vision Ray Tracer Scene Description File // File: GreenBadExploded.pov // Vers: 3.5 :o // Desc: Playing with media for the SCC3 // Date: 24/02/2004 // Auth: demonAfro@hotmail.com #macro F(A,B,C,D) // Macro with 4 variables sphere { // Sphere A,B hollow // Position, size, and hollow so the media works interior { media { emission C intervals 99 // Emission media; high intervals so it looks lush density { marble turbulence D color_map { // Let evrything use marble to save bytes just vary the colo(u)r maps #end F(0,5,1,.5) // Use the macro [.9 rgb 0][.93 rgb x+z][.97 rgb 2] }}}}} // Plonk in a colour map and close all the curly brackets F(.3*z,.06,9,8) // This one is smaller, away from the origin, and more turbulent [.5 rgb z][.7 rgb 0] }}}} // Nice blue inside pigment { rgbt 1 } finish { reflection { .2, .4 fresnel }}} // Make this one like a glass sphere // Squished: 249 bytes // Rendertime: Far too long for what it is - 17271.59 seconds on an XP1900. Peak memory 145kb. If anyone wants to do me a 1600*1200... // If you are reading this, Thanks! I hope I have inspired you to go and make something good with POV media. // This one is dedicated to Team Champion and anyone who enjoyed looking at it! // demonAfro 2k4