// No fancy tricks, just minimal required code and whitespaces removed. max_trace_level 20 sky_sphere { pigment { planar color_map { [0 rgb z][.9 rgb .9] } } } intersection { height_field { function 400, 400 { pattern { granite } } } box { 0, .99 } hollow pigment { rgbt 1 } interior { media { scattering { 1, 1 } } } translate -<.45, .6, .3> scale <20, 5, 20> } light_source { x*9, 1.5 }