/* Double wrapped fisheye */ camera { fisheye angle 720 } /* Single white light source just next to the camera */ light_source { x/4 rgb 1 } /* Cayley surface */ isosurface { function { 5*(x*x*y+x*x*z+y*y*x+y*y*z+z*z*y+z*z*x)-2*(x*y+x*z+y*z) } contained_by { sphere {0 , 9 } } open pigment { rgb <0,.2,.4> } finish { specular.8 metallic } }