// swamp.pov - SCC Entry by Matthew Grove // Short Description // A variable for the plane depth #local i=2; #while(i<8) // A plane in the x/y plane plane{z,i // With an agate pattern pigment with plenty of transmit components // so we see the planes beyond pigment{agate color_map{[0rgb<.4,.3>][.2rgbt 1][.7rgbt 1][.9rgbt(x+y+t)/2][1rgbt.5*y+t]}scale y*19}} // Put next plane another .5 down the z axis... #local i=i+.5; #end // The usual fading light source in front of the camera light_source{z rgb.9fade_distance 2fade_power 3} // And where would we be without some bumpy reflection? plane{y,-.5normal{bumps.3scale.2}finish{reflection.5}}