fog { distance 6 color rgbft <1,0.6,0,0,0> fog_type 2 up <0,0,1> fog_offset 0.5 fog_alt 0.5 turbulence 1 turb_depth 0.9 } global_settings { ambient_light rgb <1,1,1> } camera { perspective location <-4,0,1> up y right 4*x/3 angle 60 sky <0,0,1> look_at <1,0,1> } light_source { <2,1,4> color rgb <2,2,2> } plane { <0,0,1>, 0 texture { pigment { color rgb <0.8,0.8,0.8> } normal { crackle 1 turbulence 0.4 scale 0.2 } } } /* Star field */ sphere { <0,0,0>, 1 hollow pigment { image_map { png "starmap.png" /* Not supplied */ map_type 1 /* Spherical */ once } } finish { ambient 2 diffuse 0 } scale 100 } /* Marker posts */ #declare xpos = 1; #while (xpos < 20) #declare ypos = -3; #while (ypos < 3.1) cylinder { , , 0.04 pigment { color <0.5,0.5,1> } } #declare ypos = ypos + 1; #end #declare xpos = xpos + 4; #end