Projection simulation for cylindrical displaysPaul Bourke
The following discussion and screen captured images illustrate software written to facilitate the projection design for large multiprojector cylindrical displays. The process is entirely interactive, the viewing position and geometric variables are adjustable in real time and the results reflected in the display.All aspects of the geometry are accounted for and can be adjusted, this includes the following:
Sample annotated screen capture.
Any one of the projectors can be chosen. Various analysis options are possible, for example the ring on the floor shows the shadow free zone for the audience based upon a particular maximum observer height.
The projector frustums can be viewed one at a time or all turned on at once as in the following screen capture. The marks on the cylinder rim show the minimal coverage for a particular number of projectors, the projection of the frustums on the cylinder show the edge blend zones.
The user is free to view the model from any position. The floor and ceiling grid are 1m squares. The information panel top left and help panel bottom left can be turned on/off at will.
Right mouse pop-up menus provide various options such as the aspect ratio of the projector, the number of projectors, and so on. All the variables are saved to a text file for later recall or manual editing.
As well as the default test pattern (alignment grid) it is also possible to project existing panoramic images. The output mesh can be saved and used as the basis of a textured mesh based projection system.
Usage: cylmapper [options] tgaimage Options -h this text -f full screen -d verbose/debug mode -i s read image -r s read existing geometry file Mouse buttons left rotate camera left/right/up/down middle roll camera right menus Keyboard h reset camer to home position arrow keys rotate camera left/right/up/down <,> move camera forward/backward +,- camera zoom in/out [,] camera roll clockwise/anticlockwise p,c,f,u,n edit projector, cylinder, floor, ceiling z,Z height of projector, cylinder, floor ceiling x,X move projector closer/further a,A decrease/increase projector angle r,R decrease/increase cylinder radius t,T decrease/increase projector throw o,O decrease/increase projector lens offset w window dump esc,q quitUpdate: November 2007 - Export mesh to warpplayer
This update allows a movie made up of cylindrical panoramic frames to be played along with real-time navigation onto a cylindrical screen. That is, it performs the geometry correction necessary for an undistorted image on the cylindrical display given the physical properties of the projection environment.