#include "metals.inc" #include "colors.inc" #include "finish.inc" #declare vp = 0.7*<3*(RADIUS+0.5),(RADIUS+0.5),(RADIUS+0.5)>; camera { location vp up y right -x*image_width/image_height angle 60 sky <0,0,1> look_at <0,0,0> } global_settings { assumed_gamma 1.0 } light_source { <3*RADIUS,RADIUS,2*RADIUS> color rgb <1,1,1> } /* Face texture */ #declare ptexture = texture { pigment { color rgbf <0.5,0.5,0.5,0.5> } } /* Vertex texture */ #declare vtexture = texture { pigment { color rgb <0.65, 0.35, 0.15> } finish { F_MetalC } } /* Edge texture */ #declare etexture = texture { pigment { color rgb <0.6, 0.41, 0.43> } finish { F_MetalC } } #declare sfinish = finish { specular 0.2 }