#declare RADIUS = sqrt(8); #declare ptexture = texture { pigment { color rgb <1.0,0.5,0.5> } } union { polygon { 3, <0,2,-2>, <-2,2,0>, <-2,0,-2> texture { ptexture } } polygon { 4, <-2,0,-2>, <0,-2,-2>, <2,0,-2>, <0,2,-2> texture { ptexture } } polygon { 3, <2,2,0>, <0,2,-2>, <2,0,-2> texture { ptexture } } polygon { 3, <0,-2,-2>, <2,-2,0>, <2,0,-2> texture { ptexture } } polygon { 3, <-2,-2,0>, <0,-2,-2>, <-2,0,-2> texture { ptexture } } polygon { 4, <-2,0,-2>, <-2,2,0>, <-2,0,2>, <-2,-2,0> texture { ptexture } } polygon { 4, <-2,-2,0>, <0,-2,2>, <2,-2,0>, <0,-2,-2> texture { ptexture } } polygon { 3, <0,-2,2>, <-2,-2,0>, <-2,0,2> texture { ptexture } } polygon { 3, <0,2,2>, <-2,0,2>, <-2,2,0> texture { ptexture } } polygon { 4, <0,2,2>, <-2,2,0>, <0,2,-2>, <2,2,0> texture { ptexture } } polygon { 4, <0,2,2>, <2,0,2>, <0,-2,2>, <-2,0,2> texture { ptexture } } polygon { 3, <2,0,2>, <2,-2,0>, <0,-2,2> texture { ptexture } } polygon { 4, <2,2,0>, <2,0,-2>, <2,-2,0>, <2,0,2> texture { ptexture } } polygon { 3, <2,0,2>, <0,2,2>, <2,2,0> texture { ptexture } } }