#declare RADIUS = sqrt(4); #declare ptexture = texture { pigment { color rgb <1.0,0.5,0.5> } } union { polygon { 3, <0,2,0>, <0,0,2>, <-2,0,0> texture { ptexture } } polygon { 3, <0,0,2>, <0,2,0>, <2,0,0> texture { ptexture } } polygon { 3, <0,0,-2>, <0,2,0>, <-2,0,0> texture { ptexture } } polygon { 3, <0,2,0>, <0,0,-2>, <2,0,0> texture { ptexture } } polygon { 3, <0,-2,0>, <0,0,2>, <2,0,0> texture { ptexture } } polygon { 3, <0,0,2>, <0,-2,0>, <-2,0,0> texture { ptexture } } polygon { 3, <0,-2,0>, <0,0,-2>, <-2,0,0> texture { ptexture } } polygon { 3, <0,0,-2>, <0,-2,0>, <2,0,0> texture { ptexture } } }