cylinder { <-1,0,0>, <-0.788675,-0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,-0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,-0.57735>, <-0.788675,-0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,-0.57735>, <-0.788675,-0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,-0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,-0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,-0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,-0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,-0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,0.57735>, <0.788675,-0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,0.57735>, <0.788675,-0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,-0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,-0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,-0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <0.191158,0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <0.386192,0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,-0.57735>, <0.191158,0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,-0.57735>, <0.386192,0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0,1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <-0.386192,-0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <-0.191158,-0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,0.57735>, <-0.386192,-0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,0.57735>, <-0.191158,-0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0,-1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,-0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,-0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,-0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <-0.386192,-0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <-0.191158,-0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,-0.57735>, <-0.386192,-0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,-0.57735>, <-0.191158,-0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,-1>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,-0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,-0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,-0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <0.191158,-0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <0.386192,-0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,-0.57735>, <0.191158,-0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,-0.57735>, <0.386192,-0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,-1>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,-0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,-0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,-0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <-0.386192,0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <-0.191158,0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,0.57735>, <-0.386192,0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,0.57735>, <-0.191158,0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,1>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <0.191158,0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <0.386192,0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,0.57735>, <0.191158,0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,0.57735>, <0.386192,0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,1>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <0.386192,-0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <0.191158,-0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,0.57735>, <0.386192,-0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,0.57735>, <0.191158,-0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,1>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,-0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,-0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,-0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <-0.191158,-0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,1>, <-0.386192,-0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,0.57735>, <-0.191158,-0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,0.57735>, <-0.386192,-0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,1>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,-0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,-0.386192,0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,-0.191158,0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <-0.191158,0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <-0.386192,0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,-0.57735>, <-0.191158,0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,-0.57735>, <-0.386192,0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,-1>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <0.386192,0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,0,-1>, <0.191158,0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,-0.57735>, <0.386192,0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,-0.57735>, <0.191158,0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0,0,-1>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,0.191158,-0.788675>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,0.386192,-0.788675>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,-0.57735>, <-0.788675,0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,-0.57735>, <-0.788675,0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,-0.57735>, <-0.191158,0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,-0.57735>, <-0.386192,0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <-0.191158,0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <-0.386192,0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0,1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <0.386192,0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <0.191158,0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,0.57735>, <0.386192,0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,0.57735>, <0.191158,0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0,1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,0.57735>, <0.788675,0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,0.57735>, <0.788675,0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,-0.57735>, <0.191158,-0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,-0.57735>, <0.386192,-0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <0.191158,-0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <0.386192,-0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,-0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0,-1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,-0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,-0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,0.57735>, <-0.386192,0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,0.57735>, <-0.191158,0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <-0.386192,0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,1,0>, <-0.191158,0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0,1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,0.57735>, <-0.788675,-0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,0.57735>, <-0.788675,-0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,-0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,-0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,-0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,-0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,-0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-1,0,0>, <-0.788675,0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,0.57735>, <-0.788675,0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,0.57735,0.57735>, <-0.788675,0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,0.386192,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.788675,0.191158,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <-0.191158,-0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <-0.386192,-0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,-0.57735>, <-0.191158,-0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <-0.57735,-0.57735,-0.57735>, <-0.386192,-0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0,-1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.57735,-0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.191158,-0.788675,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <-0.386192,-0.788675,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <0.191158,-0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0,-1,0>, <0.386192,-0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,0.57735>, <0.191158,-0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,0.57735>, <0.386192,-0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0,-1,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,-0.57735,0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.191158,-0.788675,0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0.386192,-0.788675,0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,-0.57735>, <0.788675,0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,0.57735,-0.57735>, <0.788675,0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,-0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <1,0,0>, <0.788675,-0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,-0.57735>, <0.788675,-0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } cylinder { <0.57735,-0.57735,-0.57735>, <0.788675,-0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } } sphere { <1,0,0>, RADIUS2 texture { cubeedgetexture } } sphere { <0.57735,-0.57735,-0.57735>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,-0.191158,-0.386192>, RADIUS2 texture { cubeedgetexture } } sphere { <0.788675,-0.386192,-0.191158>, RADIUS2 texture { cubeedgetexture } }