#include "metals.inc" #include "glass.inc" #include "colors.inc" #include "finish.inc" #declare VP = <1,2,0.5>; #declare RADIUS = 0.012; #declare RADIUS2 = 0.007; camera { location VP up y right x angle 60 sky <0,0,1> look_at <0,0,0> } global_settings { ambient_light rgb <1,1,1> assumed_gamma 1.0 } background { color rgb <0,0,0> } light_source { VP + <0,0,2> color rgb <1.5,1.5,1.5> } light_source { <0,0,0> color rgb <0.3,0.3,0.3> } #declare cubeedgetexture = texture { pigment { P_Brass5 } finish { F_MetalE } } #declare cubeframetexture = texture { pigment { P_Silver3 } finish { F_MetalC } } #declare octatexture = texture { pigment { P_Silver3 } finish { F_MetalC } } #declare cubetexture = texture { pigment { color rgb <0.4, 0.72, 0.4> } finish { F_MetalC } } #declare cubetexture2 = texture { finish { F_Glass4 } pigment { color rgbf <0.72, 0.4, 0.4, 0.8> } } #declare cubetexture3 = texture { finish { F_Glass4 } pigment { color rgbf <0.5, 0.8, 0.5, 0.8> } } mesh { #include "cube.inc" } #include "cubeedges.inc" #include "cubeframe.inc" #include "octa.inc"