camera { location <-1,2,2> up y right -x angle 60 sky <0,1,0> look_at <0,0,0> } global_settings { ambient_light rgb <1,1,1> } background { color rgb <1,1,1> } light_source { <-2,4,2> color rgb <1,1,1> } #declare thetexture = texture { pigment { color rgb <0.5,0.5,0.5> } finish { ambient 0.3 diffuse 0.6 specular 0.5 roughness 0.001 phong 1 } } mesh { #include "cassini.inc" }