// This defines the vertices and edges of the unit tetrahedron // Copper vertices #declare copper = texture { pigment { P_Copper5 } finish { F_MetalC } } #declare sphereradius = 0.03; union { sphere { < 1, 1, 1>, sphereradius } sphere { <-1, 1, -1>, sphereradius } sphere { < 1, -1, -1>, sphereradius } sphere { <-1, -1, 1>, sphereradius } texture { copper } } // Cylindrical edges #declare silver = texture { pigment { P_Silver3 } finish { F_MetalC } } #declare cylinderradius = 0.02; union { cylinder { < 1, 1, 1>, <-1, 1, -1>, cylinderradius } cylinder { < 1, 1, 1>, < 1, -1, -1>, cylinderradius } cylinder { < 1, -1, -1>, <-1, 1, -1>, cylinderradius } cylinder { < 1, 1, 1>, <-1, -1, 1>, cylinderradius } cylinder { <-1, -1, 1>, < 1, -1, -1>, cylinderradius } cylinder { <-1, -1, 1>, <-1, 1, -1>, cylinderradius } texture { silver } }