#include "common.pov" #declare blueglass = texture { finish { F_Glass4 } pigment { color rgbf <0.4, 0.4, 0.7, 0.5> } } union { triangle { < 1, 1, 1>, <-1, 1, -1>, < 1, -1, -1> } triangle { <-1, 1, -1>, <-1, -1, 1>, < 1, -1, -1> } triangle { < 1, 1, 1>, < 1, -1, -1>, <-1, -1, 1> } triangle { < 1, 1, 1>, <-1, -1, 1>, <-1, 1, -1> } texture { blueglass } } #include "tetrahedron.pov"