// This contains things common to all the scenes #include "metals.inc" #include "glass.inc" #declare VP = <1,2.2,1.3>; camera { location VP up y right x angle 60 sky <0,0,1> look_at <0,0,0> } background { color rgb <0,0,0> } light_source { VP + <0,0,2> color rgb <1,1,1> } light_source { VP color rgb <0.5,0.5,0.5> shadowless }