/* Model information Number of objects = 36 x bounds of model = -1.68361 -> 1.68361 y bounds of model = -0.798128 -> 0.786282 z bounds of model = -1.16049 -> 1.21806 Centroid (0,-0.005923,0.028785) */ #include "colors.inc" #include "shapes.inc" #version 2.0 #declare WireFrameRadius = 0.0244339 #declare LineEndCapShape = sphere {<0,0,0>,0.0244339} background { color rgb <0.1,0.3,0.8> } /* Viewing information */ camera { location <-8.83022,3.4202,3.21394> up <0,1,0> right <1,0,0> look_at <0,-0.005923,0.028785> } /* Lighting info */ light_source { <0,-0.005923,3.6254> color White } light_source { <5.05083,2.36477,3.6254> color White } /* The model geometry follows */ #declare Texture1 = texture { pigment { color rgb <0,1,0> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.841807,0.58068,-0.687329>, <6.06517e-16,0.786282,-0.188241>, <3.08998e-17,-0.49943,-0.209069> texture {Texture1} } triangle { <-0.841807,0.58068,-0.687329>, <3.08998e-17,-0.49943,-0.209069>, <-0.841807,-0.300298,-1.16049> texture {Texture1} } triangle { <-0.841807,0.58068,-0.687329>, <-0.841807,-0.300298,-1.16049>, <-1.68361,-0.49943,-0.209069> texture {Texture1} } triangle { <-0.841807,0.58068,-0.687329>, <-1.68361,-0.49943,-0.209069>, <-1.68361,0.786282,-0.188241> texture {Texture1} } triangle { <-0.841807,0.58068,-0.687329>, <-1.68361,0.786282,-0.188241>, <-0.841807,0.58715,0.763176> texture {Texture1} } triangle { <-0.841807,0.58068,-0.687329>, <-0.841807,0.58715,0.763176>, <6.06517e-16,0.786282,-0.188241> texture {Texture1} } triangle { <6.76159e-16,0.198655,1.13792>, <6.06517e-16,0.786282,-0.188241>, <-0.841807,0.58715,0.763176> texture {Texture1} } triangle { <6.76159e-16,0.198655,1.13792>, <-0.841807,0.58715,0.763176>, <-0.841807,-0.598996,0.266644> texture {Texture1} } triangle { <6.76159e-16,0.198655,1.13792>, <-0.841807,-0.598996,0.266644>, <3.08713e-16,-0.798128,1.21806> texture {Texture1} } triangle { <6.76159e-16,0.198655,1.13792>, <3.08713e-16,-0.798128,1.21806>, <0.841807,-0.598996,0.266644> texture {Texture1} } triangle { <6.76159e-16,0.198655,1.13792>, <0.841807,-0.598996,0.266644>, <0.841807,0.58715,0.763176> texture {Texture1} } triangle { <6.76159e-16,0.198655,1.13792>, <0.841807,0.58715,0.763176>, <6.06517e-16,0.786282,-0.188241> texture {Texture1} } triangle { <0.841807,0.58068,-0.687329>, <6.06517e-16,0.786282,-0.188241>, <0.841807,0.58715,0.763176> texture {Texture1} } triangle { <0.841807,0.58068,-0.687329>, <0.841807,0.58715,0.763176>, <1.68361,0.786282,-0.188241> texture {Texture1} } triangle { <0.841807,0.58068,-0.687329>, <1.68361,0.786282,-0.188241>, <1.68361,-0.49943,-0.209069> texture {Texture1} } triangle { <0.841807,0.58068,-0.687329>, <1.68361,-0.49943,-0.209069>, <0.841807,-0.300298,-1.16049> texture {Texture1} } triangle { <0.841807,0.58068,-0.687329>, <0.841807,-0.300298,-1.16049>, <3.08998e-17,-0.49943,-0.209069> texture {Texture1} } triangle { <0.841807,0.58068,-0.687329>, <3.08998e-17,-0.49943,-0.209069>, <6.06517e-16,0.786282,-0.188241> texture {Texture1} } #declare Texture2 = texture { pigment { color rgb <0,0,1> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.841807,-0.293827,0.290019>, <3.08998e-17,-0.49943,-0.209069>, <6.06517e-16,0.786282,-0.188241> texture {Texture2} } triangle { <-0.841807,-0.293827,0.290019>, <-0.841807,-0.300298,-1.16049>, <3.08998e-17,-0.49943,-0.209069> texture {Texture2} } triangle { <-0.841807,-0.293827,0.290019>, <-1.68361,-0.49943,-0.209069>, <-0.841807,-0.300298,-1.16049> texture {Texture2} } triangle { <-0.841807,-0.293827,0.290019>, <-1.68361,0.786282,-0.188241>, <-1.68361,-0.49943,-0.209069> texture {Texture2} } triangle { <-0.841807,-0.293827,0.290019>, <-0.841807,0.58715,0.763176>, <-1.68361,0.786282,-0.188241> texture {Texture2} } triangle { <-0.841807,-0.293827,0.290019>, <6.06517e-16,0.786282,-0.188241>, <-0.841807,0.58715,0.763176> texture {Texture2} } triangle { <2.14559e-16,-0.210501,-0.108099>, <-0.841807,0.58715,0.763176>, <6.06517e-16,0.786282,-0.188241> texture {Texture2} } triangle { <2.14559e-16,-0.210501,-0.108099>, <-0.841807,-0.598996,0.266644>, <-0.841807,0.58715,0.763176> texture {Texture2} } triangle { <2.14559e-16,-0.210501,-0.108099>, <3.08713e-16,-0.798128,1.21806>, <-0.841807,-0.598996,0.266644> texture {Texture2} } triangle { <2.14559e-16,-0.210501,-0.108099>, <0.841807,-0.598996,0.266644>, <3.08713e-16,-0.798128,1.21806> texture {Texture2} } triangle { <2.14559e-16,-0.210501,-0.108099>, <0.841807,0.58715,0.763176>, <0.841807,-0.598996,0.266644> texture {Texture2} } triangle { <2.14559e-16,-0.210501,-0.108099>, <6.06517e-16,0.786282,-0.188241>, <0.841807,0.58715,0.763176> texture {Texture2} } triangle { <0.841807,-0.293827,0.290019>, <0.841807,0.58715,0.763176>, <6.06517e-16,0.786282,-0.188241> texture {Texture2} } triangle { <0.841807,-0.293827,0.290019>, <1.68361,0.786282,-0.188241>, <0.841807,0.58715,0.763176> texture {Texture2} } triangle { <0.841807,-0.293827,0.290019>, <1.68361,-0.49943,-0.209069>, <1.68361,0.786282,-0.188241> texture {Texture2} } triangle { <0.841807,-0.293827,0.290019>, <0.841807,-0.300298,-1.16049>, <1.68361,-0.49943,-0.209069> texture {Texture2} } triangle { <0.841807,-0.293827,0.290019>, <3.08998e-17,-0.49943,-0.209069>, <0.841807,-0.300298,-1.16049> texture {Texture2} } triangle { <0.841807,-0.293827,0.290019>, <6.06517e-16,0.786282,-0.188241>, <3.08998e-17,-0.49943,-0.209069> texture {Texture2} }