/* POV-Ray geometry file created by Paul Bourke Model information Number of objects = 36 x bounds of model = -1.72331 -> 1.72331 y bounds of model = -0.422169 -> 0.434283 z bounds of model = -1.37684 -> 1.77689 Centroid (0,0.00605699,0.200025) */ #include "colors.inc" #include "shapes.inc" #version 2.0 #declare WireFrameRadius = 0.024856 #declare LineEndCapShape = sphere {<0,0,0>,0.024856} background { color rgb <0.1,0.3,0.8> } /* Viewing information */ camera { location <-10,0,1.02068e-10> up <0,1,0> right <1,0,0> look_at <0,0.00605699,0.200025> } /* Lighting info */ light_source { <0,0.00605699,5.13065> color White } light_source { <5.16993,1.29679,5.13065> color White } /* The model geometry follows */ #declare Texture1 = texture { pigment { color rgb <0,1,0> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.861651,0.301463,-0.531964>, <-1.81306e-05,0.434209,-0.0420997>, <2.00191e-05,-0.267776,-0.803424> texture {Texture1} } triangle { <-0.861651,0.301463,-0.531964>, <2.00191e-05,-0.267776,-0.803424>, <-0.861619,-0.233504,-1.37684> texture {Texture1} } triangle { <-0.861651,0.301463,-0.531964>, <-0.861619,-0.233504,-1.37684>, <-1.72327,-0.26785,-0.803443> texture {Texture1} } triangle { <-0.861651,0.301463,-0.531964>, <-1.72327,-0.26785,-0.803443>, <-1.72331,0.434136,-0.0421182> texture {Texture1} } triangle { <-0.861651,0.301463,-0.531964>, <-1.72331,0.434136,-0.0421182>, <-0.861667,0.399863,0.531295> texture {Texture1} } triangle { <-0.861651,0.301463,-0.531964>, <-0.861667,0.399863,0.531295>, <-1.81306e-05,0.434209,-0.0420997> texture {Texture1} } triangle { <-1.97669e-05,0.209725,1.00184>, <-1.81306e-05,0.434209,-0.0420997>, <-0.861667,0.399863,0.531295> texture {Texture1} } triangle { <-1.97669e-05,0.209725,1.00184>, <-0.861667,0.399863,0.531295>, <-0.86164,-0.387896,1.20348> texture {Texture1} } triangle { <-1.97669e-05,0.209725,1.00184>, <-0.86164,-0.387896,1.20348>, <-1.12129e-06,-0.422169,1.77689> texture {Texture1} } triangle { <-1.97669e-05,0.209725,1.00184>, <-1.12129e-06,-0.422169,1.77689>, <0.861648,-0.387823,1.2035> texture {Texture1} } triangle { <-1.97669e-05,0.209725,1.00184>, <0.861648,-0.387823,1.2035>, <0.861621,0.399937,0.531313> texture {Texture1} } triangle { <-1.97669e-05,0.209725,1.00184>, <0.861621,0.399937,0.531313>, <-1.81306e-05,0.434209,-0.0420997> texture {Texture1} } triangle { <0.861637,0.301536,-0.531945>, <-1.81306e-05,0.434209,-0.0420997>, <0.861621,0.399937,0.531313> texture {Texture1} } triangle { <0.861637,0.301536,-0.531945>, <0.861621,0.399937,0.531313>, <1.72327,0.434283,-0.0420812> texture {Texture1} } triangle { <0.861637,0.301536,-0.531945>, <1.72327,0.434283,-0.0420812>, <1.72331,-0.267703,-0.803406> texture {Texture1} } triangle { <0.861637,0.301536,-0.531945>, <1.72331,-0.267703,-0.803406>, <0.861669,-0.23343,-1.37682> texture {Texture1} } triangle { <0.861637,0.301536,-0.531945>, <0.861669,-0.23343,-1.37682>, <2.00191e-05,-0.267776,-0.803424> texture {Texture1} } triangle { <0.861637,0.301536,-0.531945>, <2.00191e-05,-0.267776,-0.803424>, <-1.81306e-05,0.434209,-0.0420997> texture {Texture1} } #declare Texture2 = texture { pigment { color rgb <0,0,1> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.861635,-0.135103,-0.313579>, <2.00191e-05,-0.267776,-0.803424>, <-1.81306e-05,0.434209,-0.0420997> texture {Texture2} } triangle { <-0.861635,-0.135103,-0.313579>, <-0.861619,-0.233504,-1.37684>, <2.00191e-05,-0.267776,-0.803424> texture {Texture2} } triangle { <-0.861635,-0.135103,-0.313579>, <-1.72327,-0.26785,-0.803443>, <-0.861619,-0.233504,-1.37684> texture {Texture2} } triangle { <-0.861635,-0.135103,-0.313579>, <-1.72331,0.434136,-0.0421182>, <-1.72327,-0.26785,-0.803443> texture {Texture2} } triangle { <-0.861635,-0.135103,-0.313579>, <-0.861667,0.399863,0.531295>, <-1.72331,0.434136,-0.0421182> texture {Texture2} } triangle { <-0.861635,-0.135103,-0.313579>, <-1.81306e-05,0.434209,-0.0420997>, <-0.861667,0.399863,0.531295> texture {Texture2} } triangle { <5.15062e-07,-0.197685,0.732955>, <-0.861667,0.399863,0.531295>, <-1.81306e-05,0.434209,-0.0420997> texture {Texture2} } triangle { <5.15062e-07,-0.197685,0.732955>, <-0.86164,-0.387896,1.20348>, <-0.861667,0.399863,0.531295> texture {Texture2} } triangle { <5.15062e-07,-0.197685,0.732955>, <-1.12129e-06,-0.422169,1.77689>, <-0.86164,-0.387896,1.20348> texture {Texture2} } triangle { <5.15062e-07,-0.197685,0.732955>, <0.861648,-0.387823,1.2035>, <-1.12129e-06,-0.422169,1.77689> texture {Texture2} } triangle { <5.15062e-07,-0.197685,0.732955>, <0.861621,0.399937,0.531313>, <0.861648,-0.387823,1.2035> texture {Texture2} } triangle { <5.15062e-07,-0.197685,0.732955>, <-1.81306e-05,0.434209,-0.0420997>, <0.861621,0.399937,0.531313> texture {Texture2} } triangle { <0.861653,-0.13503,-0.31356>, <0.861621,0.399937,0.531313>, <-1.81306e-05,0.434209,-0.0420997> texture {Texture2} } triangle { <0.861653,-0.13503,-0.31356>, <1.72327,0.434283,-0.0420812>, <0.861621,0.399937,0.531313> texture {Texture2} } triangle { <0.861653,-0.13503,-0.31356>, <1.72331,-0.267703,-0.803406>, <1.72327,0.434283,-0.0420812> texture {Texture2} } triangle { <0.861653,-0.13503,-0.31356>, <0.861669,-0.23343,-1.37682>, <1.72331,-0.267703,-0.803406> texture {Texture2} } triangle { <0.861653,-0.13503,-0.31356>, <2.00191e-05,-0.267776,-0.803424>, <0.861669,-0.23343,-1.37682> texture {Texture2} } triangle { <0.861653,-0.13503,-0.31356>, <-1.81306e-05,0.434209,-0.0420997>, <2.00191e-05,-0.267776,-0.803424> texture {Texture2} }