/* Rayshade model of three intersecting semitransparent cylinders */ eyep 2 -2 1 lookp 0 0 0 up 0 0 1 fov 60 light .7 .7 .7 directional 0 0 1 light .5 .5 .5 directional 0 1 0 light .1 .1 .1 directional 1 0 0 surface surf1 ambient .1 .1 .1 diffuse .8 .1 .1 specular .1 .1 .1 transp .5 surface surf2 ambient .1 .1 .1 diffuse .1 .8 .1 specular .1 .1 .1 transp .5 surface surf3 ambient .1 .1 .1 diffuse .1 .1 .8 specular .1 .1 .1 transp .5 cylinder surf1 .5 -1 0.0 0.0 1 0.0 0.0 disc surf1 .5 -1 0.0 0.0 -1.0 0.0 0.0 disc surf1 .5 1 0.0 0.0 1.0 0.0 0.0 cylinder surf2 .5 0.0 -1 0.0 0.0 1 0.0 disc surf2 .5 0.0 -1 0.0 0.0 -1.0 0.0 disc surf2 .5 0.0 1 0.0 0.0 1.0 0.0 cylinder surf3 .5 0.0 0.0 -1 0.0 0.0 1 disc surf3 .5 0.0 0.0 -1 0.0 0.0 -1.0 disc surf3 .5 0.0 0.0 1 0.0 0.0 1.0 /* Rayshade model of three intersecting cylinders */ eyep 0 1 0 lookp 0 0 0 up 0 0 1 fov 45 light .7 .7 .7 directional 0 0 1 light .5 .5 .5 directional 0 1 0 light .1 .1 .1 directional 1 0 0 surface surf1 ambient .1 .1 .1 diffuse .8 .1 .1 specular .1 .1 .1 surface surf2 ambient .1 .1 .1 diffuse .1 .8 .1 specular .1 .1 .1 surface surf3 ambient .1 .1 .1 diffuse .1 .1 .8 specular .1 .1 .1 name thething intersect intersect list cylinder surf1 .5 -0.5 0.0 0.0 0.5 0.0 0.0 disc surf1 .5 -0.5 0.0 0.0 -1.0 0.0 0.0 disc surf1 .5 0.5 0.0 0.0 1.0 0.0 0.0 end list cylinder surf2 .5 0.0 -0.5 0.0 0.0 0.5 0.0 disc surf2 .5 0.0 -0.5 0.0 0.0 -1.0 0.0 disc surf2 .5 0.0 0.5 0.0 0.0 1.0 0.0 end end list cylinder surf3 .5 0.0 0.0 -0.5 0.0 0.0 0.5 disc surf3 .5 0.0 0.0 -0.5 0.0 0.0 -1.0 disc surf3 .5 0.0 0.0 0.5 0.0 0.0 1.0 end end