Created by Paul Bourke
Attributed to Russell Walsmith
January 2007

This is created by considering each point within some region of 3D space (x0,y0,z0) and evaluating the following series. The point (voxel in computer graphics language) is then shaded/coloured depending on how quickly the series tends to infinity.

xn+1 = a + sin(x0)
yn+1 = b + sin(y0)
zn+1 = c + sin(z0)


a = xn2 + 2 yn zn
b = zn2 + 2 xn yn
c = yn2 + 2 xn zn