global_settings { assumed_gamma 1.5 } default { pigment { rgb 1 } } background { rgb 1 } #declare Radius=0.1; #include "tetra.inc" camera { location <1.3,1,-1> //look_at <0,H/3,0> look_at <0,h2,0> //look_at p4 //angle 30 } object { l1 } //|lights object { Tetra2( shape_1 //| //shape_2 //|- base_object //shape_3 //| , 1 //|- level of recursion ) rotate -y*30 scale <1,1.3,1> pigment { rgb <1,0.9,0.8> } }