#version 3.7; /* Scene file for pointboxcount outputs Change #include for the file you want */ #declare thefinish = finish { ambient 0.2 diffuse 0.7 specular 0.3 } #declare boxtexture = texture { pigment { colour rgbt <0.5,0.5,0.5,0.75> } finish { thefinish } } #declare XAXISTEXTURE = texture { pigment { colour rgb <0.8,0.2,0.2> } finish { thefinish } } #declare YAXISTEXTURE = texture { pigment { colour rgb <0.1,0.6,0.1> } finish { thefinish } } #declare ZAXISTEXTURE = texture { pigment { colour rgb <0.2,0.2,0.8> } finish { thefinish } } #declare BBOXTEXTURE = texture { pigment { colour rgb <0.5,0.5,0.5> } finish { thefinish } } #declare SCALE = 0.75; // Use this to change size of points #declare AXESSCALE = 1; // Use this to change size of axes #declare BBOXSCALE = 1; // Use this to change size of bounding box #declare SHOWPOINTS = 0; // 0 for on, 1 for off #declare SHOWBOXES = 1; // 0 for on, 1 for off #declare SHOWCURVE = 1; // 0 for on, 1 for off union { #include "data.inc" translate -CENTROID rotate <0,0,clock*360> // Simple rotation about z axis } #declare VP = 0.8*RANGE * vnormalize(<0,-1,0>); camera { perspective location VP up y right -image_width*x/image_height angle 80 sky <0,0,1> look_at <0,0,0> } global_settings { ambient_light rgb <1,1,1> assumed_gamma 1.8 max_trace_level 5 } background { color rgb <1,1,1> } light_source { VP color rgb <1,1,1> }