light_source{z rgb x}sphere{0,3hollow pigment{rgb 1}interior{media{scattering{2 .2}}}}#local n=0;#while(n<6000)sphere{0,.01pigment{rgb 1}translate sqrt(n)*y*.013+z*n*.0005rotate n*z*360/pow((sqrt(5)-1)/2,2)}#local n=n+1;#end camera{location -z}