This format is used primarily for inputting triangular facet geometry through the POV utility RAW2POV. The switches below refer to options required by these utilities so they can determine the type of information provided for each facet.
The triangle data can be organized in one of three formats:
1) Default - Nine numbers per triangle Ax Ay Az Bx By Bz Cx Cy Cz e.g. -3.5 -4.1 -5.0 -3.9 -6.2 -5.0 -3.4 -6.2 -7.0 2) Fractint colour (-fc) - Twelve numbers per triangle R G B Ax Ay Az Bx By Bz Cx Cy Cz e.g. 1.0 1.0 0.0 -3.5 -4.1 -5.0 -3.9 -6.2 -5.0 -3.4 -6.2 -7.0 3) Texture names (-ft) - Nine numbers and one texture name per triangle Ax Ay Az Bx By Bz Cx Cy Cz TEXTURE e.g. -3.5 -4.1 -5.0 -3.9 -6.2 -5.0 -3.4 -6.2 -7.0 RedPlastic
Ax, Ay, etc are the x,y,z coordinates of the three triangle vertices A, B, and C. R, G, and B represent the Red, Green, and Blue components of the triangle colour and range from 0.0 to 1.0. TEXTURE is a string indicating the texture name. The numbers/names can be separated by spaces, tabs, or carriage returns.
Non-numeric identifiers can be used to separate groups of triangles representing different objects. See CHESS.RAW for an example.