# An example of a comment - Generated by Paul Bourke # Some commands verbose off $include "softimage.mi" color texture "tex_0" "picture0.pic" color texture "tex_1" "picture1.pic" frame 1 0.01 # Here's an example of a light source light "default" "soft_point" ( "color" 1.0 1.0 1.0, "factor" 1.0 ) origin 202.962357 229.026794 -141.836029 end light # A texture color texture "texture0" "soft_color" ( "texture" "tex_0", "repu" 1, "repv" 1, "altu" off, "altv" off, "swap" off, "minu" 0.0, "maxu" 1.0, "minv" 1.0, "maxv" 0.0, "u_torus" off, "v_torus" off, "method" 0 ) color texture "texture1" "soft_color" ( "texture" "tex_1", "repu" 1, "repv" 1, "altu" off, "altv" off, "swap" off, "minu" 0.0, "maxu" 1.0, "minv" 1.0, "maxv" 0.0, "u_torus" on, "v_torus" off, "method" 3 "transform" 2.262612 0.000000 0.000000 0.0 0.000000 2.247797 0.000000 0.0 0.000000 0.000000 1.000000 0.0 -1.775284 0.001888 0.000000 1.0 ) /* The view view output "pic" "mypicture_frame1.pic" focal 50.0 aperture 50.6 aspect 1.3 resolution 720 576 acceleration spatial subdivision max size 6 max depth 46 filter gauss 2.0 2.0 recursive on adaptive on min samples -1 max samples 1 samples 1 gamma 1.0 contrast 0.1 0.1 0.1 trace depth 1 2 clip 0.1 32768.0 face both shadow on trace on desaturate off dither off transform 0.995247 0.000000 -0.097382 0.0 -0.042450 0.899992 -0.433834 0.0 0.087643 0.435906 0.895715 0.0 -79.844597 -44.295181 346.169220 1.0 end view /# Materials material "material0" opaque "soft_material" ( "mode" 2, "ior" 1.0, "shiny" 50.0, "transp" 0.0, "reflect" 0.0, "ambient" 0.559322 0.485876 0.333333, "diffuse" 0.559322 0.485876 0.333333, "specular" 0.214689 0.197740 0.192090, "ambience" 0.300000 0.300000 0.300000, "lights" ["default"] ) end material material "material1" opaque "soft_material" ( "mode" 2, "ior" 1.0, "shiny" 50.0, "transp" 0.0, "reflect" 0.0, "ambient" 0.926554 0.926554 0.926554, "diffuse" 1.000000 1.000000 1.000000, "specular" 0.028249 0.028249 0.028249, "ambience" 0.300000 0.300000 0.300000, "texture" [ { "map" "texture0", "space" 0, "method" 3, "mask" 0, "comp" 2, "blend" 1.0, "ambient" 0.75, "diffuse" 1.0, "u_unit" 0.002451, "v_unit" 0.005000 } ], "lights" ["default"] ) end material object "painters_egg13_1" visible shadow trace tag 95 transform 3.109826e+000 8.573741e-003 -3.044933e+000 0.0 -1.327307e+000 3.920860e+000 -1.344554e+000 0.0 2.740428e+000 1.889311e+000 2.804151e+000 0.0 1.150425e+002 1.121752e+002 1.633782e+002 1.0 basis _bezier1 bezier 1 basis _unurbs rational bspline 3 basis _vnurbs rational bspline 3 group _nurbs : lots of vertices go here : v 0 v 1 v 2 v 3 v 4 v 5 v 6 v 7 v 8 v 9 v 10 v 11 : lots more vectors go here : surface _nurbs "texture0" _unurbs 0.000000 8.000000 -3.000000 -2.000000 -1.000000 0.000000 1.000000 2.000000 3.000000 4.000000 5.000000 6.000000 7.000000 8.000000 9.000000 10.000000 11.000000 _vnurbs 0.000000 3.000000 0.000000 0.000000 0.000000 0.000000 1.000000 2.000000 3.000000 3.000000 3.000000 3.000000 41 1.000000 40 1.000000 47 1.000000 46 1.000000 45 1.000000 44 1.000000 43 1.000000 42 1.000000 41 1.000000 40 1.000000 47 1.000000 volume texture _bezier1 0.000000 0.333333 0.666667 1.000000 1.333333 1.666667 2.000000 2.333333 2.666667 3.000000 3.333333 3.666667 4.000000 4.333333 4.666667 5.000000 5.333333 5.666667 6.000000 6.333333 6.666667 7.000000 7.333333 7.666667 8.000000 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 approximate surface parametric 1.000000 1.333333 _nurbs approximate trim parametric 1.333333 _nurbs end group end object end frame # The end